home *** CD-ROM | disk | FTP | other *** search
-
-
-
- mmmmuuuullllttttiiiissss((((3333GGGG)))) mmmmuuuullllttttiiiissss((((3333GGGG))))
-
-
-
- NNNNAAAAMMMMEEEE
- mmmmuuuullllttttiiiissss - specifies the use of the multisample buffer
-
- FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee mmmmuuuullllttttiiiissss((((bbbboooooooollll))))
- llllooooggggiiiiccccaaaallll bbbboooooooollll
-
- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _b_o_o_l
-
- _b_o_o_l is either .TRUE. or .FALSE., indicating whether rendering is to
- make use of the multisample buffer or not. By default mmmmuuuullllttttiiiissss is
- TRUE.
-
- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- When multisample is enabled, and multisample buffers exist in the current
- framebuffer configuration in the current drawmode, rendered primitives
- directly affect the samples in the multisample buffer. Immediately after
- the multisample locations at a pixel are modified, the front and/or back
- framebuffer colors are written with the "average" value of the
- multisample color values. No change is made to the standard z buffer or
- stencil buffer that may be associated with the color buffers, and their
- contents do not affect rendering operation.
-
- Polygons are sampled into the multisample buffer as much as they are
- sampled into the standard single-sample buffer. A single color value is
- computed for the entire pixel, regardless of the number of samples at
- that pixel. Each multisample location is then written with this color,
- if and only if, it is geometrically within the exact polygon boundary.
- If the Z buffer is enabled, the correct depth value at each multisample
- location is computed and used to determine whether that sample should be
- written or not. If stencil is enabled, the test is performed at each
- multisample location. Framebuffer modes alpha test, blending, dithering,
- and writemask affect the modification of the individual multisamples, and
- have no effect on the transfer of the "average" color value to the front
- or back color buffers. Alternately, buffer enables ffffrrrroooonnnnttttbbbb, bbbbaaaacccckkkkbbbbuuuu,
- lllleeeeffffttttbbbbuuuu, rrrriiiigggghhhhttttbbbb, and zzzzddddrrrraaaawwww have no effect on the modification of the
- individual multisample locations; they affect only the transfer of the
- "average" color value.
-
- Polygon pattern and line style pattern bits apply equally to all
- multisample locations at a pixel. All sample locations are considered
- for modification if the pattern bit is one. None are considered if the
- pattern bit is zero.
-
- Lines are sampled into the multisample buffer as rectangles centered
- around the exact zero-area segment. The rectangle width is equal to the
- current linewidth. Its length is exactly equal to the length of the
- segment. The rectangles of colinear, abutting line segments abut
- exactly, so no multisamples are missed or drawn twice near the shared
- vertex.
-
-
-
-
- PPPPaaaaggggeeee 1111
-
-
-
-
-
-
- mmmmuuuullllttttiiiissss((((3333GGGG)))) mmmmuuuullllttttiiiissss((((3333GGGG))))
-
-
-
- Points are sampled into the multisample buffer as circles centered around
- the exact point location. The circle diameter is equal to the current
- pointsize.
-
- Polysmooth, linesmooth, and pointsmooth, must be disabled while
- multisample is enabled, or rendering results are undefined.
-
- Text is sampled into the multisample buffer by converting each '1' in the
- character mask into a 1x1 square, which is then sampled just like a
- polygon.
-
- During pixel operations either all multisample locations at a pixel are
- sampled or all are not.
-
- There are no special clear commands for the multisample buffer. Rather,
- the standard cccclllleeeeaaaarrrr, zzzzcccclllleeeeaaaarrrr, sssscccclllleeeeaaaarrrr, and cccczzzzcccclllleeeeaaaa commands affect the
- multisample buffer as much as they affect the standard color, stencil,
- and z buffers. Clear modifies the enabled color buffers, and always
- modifies the color portion of each multisample location. zzzzcccclllleeeeaaaarrrr operates
- on all multisample z locations. sssscccclllleeeeaaaarrrr operates on all multisample
- stencil locations. cccczzzzcccclllleeeeaaaa behaves like cccclllleeeeaaaarrrr and zzzzcccclllleeeeaaaarrrr, except that the
- z value is specified.
-
- When multisample is disabled, but the system is configured for
- multisample operation, rendering neither affects the multisample buffer,
- nor is it a function of the contents of the multisample buffer. It is as
- though there were no multisample buffer at all. zbuffer, if configured
- and enabled, tests and updates the standard z buffer, not the zbuffer
- locations in the multisample buffer. Likewise stencil, if configured and
- enabled, tests and updates the standard stencil buffer, not the stencil
- locations in the multisample buffer.
-
- Polysmooth, linesmooth, and pointsmooth are well defined when multisample
- is false.
-
- Multisample state is maintained but ignored if no multisample buffer is
- configured. Because it is not possible to allocate a multisample buffer
- in color index mode, mmmmuuuullllttttiiiissssaaaammmmpppplllleeee is always ignored in color index mode.
-
- The multisample buffer is a part of the normal framebuffer. multisample
- should be called only while drawmode is NNNNOOOORRRRMMMMAAAALLLL, and it affects rendering
- only while drawmode is NNNNOOOORRRRMMMMAAAALLLL.
-
- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- msalph, msmask, mspatt, mssize
-
- BBBBUUUUGGGGSSSS
- On the IRIS-4D RealityEngine model the values of frontbuffer, backbuffer,
- leftbuffer, and rightbuffer should not be changed between the time cccclllleeeeaaaarrrr
- or cccczzzzcccclllleeeeaaaa are called and the time that the rendered image is complete.
- At least one of the color buffers must be enabled during all use of the
- multisample buffer.
-
-
-
- PPPPaaaaggggeeee 2222
-
-
-
-
-
-
- mmmmuuuullllttttiiiissss((((3333GGGG)))) mmmmuuuullllttttiiiissss((((3333GGGG))))
-
-
-
- Points are in fact sampled into the multisample buffer as squares where
- the squre width is equal to the current pointsize. This will be fixed in
- a future release.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- PPPPaaaaggggeeee 3333
-
-
-
-